Latest in: Nintendo

  • Out of Rupees – Project Podcast Two Thirds And A Spy

    Hello! Francis and Lucy are back, sans Andy on this occasion, to talk about all things Nintendo. This episode of Out of Rupees features chat about all the big talking points (from a few weeks ago because I – Adam, the editor – took far too long to get...
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    Deiland: Pocket Planet Review (Switch)

    DEILAND: POCKET PLANET REVIEW (SWITCH)   A crystal crash-lands on the minor planet Deiland, and out of that crystal comes Arco – a 10 year old boy who must defend the island’s fauna and flora from monsters. To survive on this tiny planet Arco must harvest crops, grow trees,...
  • First Looks – Nordlicht

    Join Aadil for a first (and total, whoops) look at the charming adventure games Nordlicht. Great visuals and a sweet, if somewhat predictable, storyline. Very good session game....
  • Review – Thomas Was Alone

    Almost everyone who is anyone has played Thomas Was Alone, the 2012 standout indie platformer. Now it’s on the Nintendo Switch and Aadil got himself a code to return to this gem of a game. Ben also returned to it, though on Steam and Lucy is using the power...
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    Monster Sanctuary Review (Switch)

    Over the Christmas period there wasn’t a game I played more than Monster Sanctuary. Putting my festive annual leave to good use, there was no better way to spend it than sinking countless hours into a JRPG-inspired monster-collecting adventure. Monster Sanctuary is a mash-up of platforming, fetch quests and...
  • Is New Game Plus Important?

    I rolled the credits on Ghost of Tsushima at 3am on Tuesday morning. I’m not going to talk about that experience here in this article, I’ll save it for a later one, all I’ll say is that it was brilliant and I loved playing it. In fact, I want...
  • A Champion Is Made

    5 years, 634 hours, 14 competitive seasons, thousands of games and millions of ball touches. With much blood, sweat, tears and swearing I have accomplished that which seemed impossible just a few months ago. I’ve achieved my greatest accomplishment in Rocket League, and in life, so far. That’s right!...
  • The Future of Rocket League

    Rocket League has been a huge success for developer Psyonix. Since launching 5 years ago (as of next week), in July 2015, it’s changed a great deal. There have been experiments with arena designs, game modes, items and battle-cars; some of which were successful and others not so much....
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    Why Dying is Essential in Children of Morta

    There are many reasons why Children of Morta is a remarkable game but the one reason that has taken root in my mind is how the simple act of dying serves a much greater purpose. Children of Morta is a grindy RPG Roguelike about the Bergson family and their...