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Lucy and Aadil talk about the games they’ve been playing. Lucy throws away a dagger card to take us on a deep dive on Neon White. Aadil also played a game with cards, but this one is a turn-based strategy RPG: Gordian Quest. Lucy had the Island in the...
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The whole crew is together to chat the games they have been playing. We spoke about Bugsnax, Cookie Cranker, Kids, the Steam demo festival, Anger Foot, Streets of Rage 4. And then Lucy and Aadil do a deep dive on TMNT: Shredder’s revenge, expect nostalgia. Ben had the Iron...
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We touch on beer subscriptions and what can make them special versus stale. This week’s tupic was e3/not e3. We talk trailers vs gameplay and interviews, and all the deadspaces. Inevitably, without Lucy around there was a lot of Final Fantasy 7 talk. Ben gave his highlights from all...
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We talk at length about our time at the Bristol Craft Beer Festival, and beer festivals in general before getting into the annual “Why e3 exist?” conversation. Oh also an argument about the optimal way to get your microsoft rewards points happened. Lucy, Ben, and Aadil had the Brave...
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Ben has played a lot of Planet Zoo, and its still a lot deeper than the Jurassic World Evolution series. We chat about Netflix gaming and the byzantine approach to accessing their games. Lucy played Poinpy which is a joy. We also chatted about Diablo Immortal, She also played...
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Lucy tells us of her time with APICO, a beekeeping simulator with minecraft-like survival elements. Ben touches on his first impressions of Diablo Immortal. We then spend the rest of the episode talking about the open letter from CAMRA chairman Nik Antona to the Minister for Small Business lobbying...
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We start with a chat about Aadil’s PC problems, windows 11, and the scourge of computing that DUST is. Aadil takes a deep dive on the first-person photography game Umurangi Generation, now on GamesPass. Some nerding out on photography in general. We chat at length about the mechanics, UI,...
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Aadil continues his chat with Chad and Curtis of Bit Rot Games. We chat about the narrative focus of Recursive Ruin, demo design and testing, and the procedural techniques from music to visuals. We also chatted about how to make the perfect martini, the perils and pros of machine...
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Aadil is solo-hosting but is joined by the return of Chad and Curtis from Bit Rot Games. We talk the development, features, and balance of designing a narrative puzzle game that is Recursive Ruin. With only Aadil at the helm we touch on Micro-brewing vs. Craft brewing (vs. Femto-brewing),...